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Experiments
Sketch | Previz | Dev
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00:21
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00:20
Vibe coding particles from a media pipe skeleton.
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00:41
Plate tracking tests.
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01:18
Quest VR system for system for restaurant previs.
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00:16
Testing plate tracking
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00:12
Python script that builds a camera array in C4D for conversion to a Gaussian Splat
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00:42
Yolo model trained on Infrared laser pointer.
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00:13
Sample projection design
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01:01
Testing bubbles on an interactive table.
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00:22
Prototyping early environment for interactive room.
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00:11
Testing out some castle geometry in Unreal Engine
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01:51
Testing dome show in VR headset
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01:22
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00:08
Prototyping nebula environments
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00:13
Testing Antilatency system
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00:39
Testing new content for small world
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00:11
Small SeaWorld Abu Dhabi breakdown
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00:06
Small Seaworld breakdown
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00:33
Prototyping a motorcycle riding experience.
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00:02
Prototyping SeaWorld Abu Dhabi ride system exoskeleton
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00:10
Testing Fluid Ninja in Unreal Engine
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00:05
Early environment testing
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00:39
Prototyping a stylized kelp forest in Unreal Engine
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00:13
Prototyping a stylized thermal vent in Unreal Engine
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00:14
Prototyping a deterministic flocking system in Unreal Engine
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00:08
Early LED system testing
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00:10
Little SeaWorld breakdown
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00:08
Small SeaWorld Abu Dhabi breakdowns
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02:15
Integrating a custom projector calibration system into Touchdesigner.
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05:51
Early test of ride mechanics
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02:26
LED installation testing
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00:58
Testing custom mounting system for dome lens
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00:27
Testing SeaWorld Abu Dhabi LED installation.
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00:06
Testing particle effects on a 3D printed model
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00:31
Testing custom hand motions
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00:19
Testing a bug Halloween gag.
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00:10
Video from opening night
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00:10
Early LED testing for SeaWorld Abu Dhabi
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01:15
SeaWorld Abu Dhabi previs
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01:50
SeaWorld Abu Dhabi previz
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00:20
Testing hand tracking latency
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01:26
Testing the fish flocking and repelling from hand position
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00:14
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00:36
Testing the alignment of a custom projector calibration system.
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00:24
Experimenting with hand tracking in Touchdesigner
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00:15
Testing the pipeline from Unreal Engine to Touchdesigner
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00:19
Testing a custom trained Yolo 8 model for tracking in infrared
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00:30
I was trying for more of a water vibe.
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00:20
Hand tracking in IR
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00:11
Streaming RTSP single texture from TD to crop on PI displays
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00:24
Real-time table mapping through unreal engine
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00:20
Playing with Aruco markers
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01:15
Testing out Roboflow model training with Yolo V8
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00:21
Plate tracking with projection
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00:40
Testing MediaPipe hand tracking
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00:39
Capacitive touch paint
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00:23
capacitive fabric triggering unreal engine.
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01:17
AI chat bot in UE5
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00:35
Trackers controlling a virtual spotlight aligned to the real world through unreal.
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00:18
An attempt at a photoreal nebula.
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